![]() The second law, perspective landing, is about aligning a black hole in one beam so that it appears to be above the area you want to reach if your man passes then over it, he will fall through and land where you want him. ![]() ![]() All you manipulate in echochrome is the camera, which can be rotated, raised and lowered around each of the 56 levels unique to either PS3 or PSP that are hung in white space, and the first law, perspective travelling, is the one where you connect pathways by aligning the edges. Initially the game sets out its five "laws". Although the beams, staircases and pillars that make up each stage are positioned normally in 3D space, gravity bends and distance becomes nothing in accordance with the player's perspective.Īs a little man walks along these paths suspended in the air, all you have to do is guide him between the holograms scattered across each stage and then return him to the starting point, but like Portal last year, the game's capacity to reduce vast distances to nothing means that doing so requires a mixture of lateral thinking and, as the game progresses, dexterity. If you can position a hole so that it appears to be above a beam, it is. If you can align a pair of platforms so that they appear to be one, they are. ![]() In echochrome, the solution to every puzzle is that seeing is believing. ![]()
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